We engineer original, high-performance 2D games natively in C and Assembly for classic hardware and modern FPGA consoles â built from the silicon up.
An original 2D action platformer with fluid momentum, aerial gliding, and branching campaign routes.
Inspired by the classic flow of golden-era platformers, Sugar Glider's Adventure combines precision running, jumping, and momentum-based aerial gliding across 20 interconnected rounds. Explore sunlit woodlands, navigate turbulent river gorges, infiltrate rhino fortresses, and uncover hidden subterranean mines.
We don't use heavy emulated wrappers. We write directly for the hardware registers.
Tuned specifically for the high-density IPS display of the ModRetro Chromatic and legacy Game Boy Color hardware. Utilizing double-speed CPU mode for zero sprite flicker and instant response.
Deep HuCard integration using 16-bit color palettes, parallax scrolling backgrounds, and multi-channel PSG audio arrangements that celebrate NEC's legendary console.
Native Motorola 68000 assembly and C implementation taking full advantage of the Genesis blast processing, FM synth soundscapes, and rich multi-plane visual depth.
Bitglider Studios is an independent game development studio founded by Christopher Holland (Software Architect & Director) and Marilyn Holland (Audio Designer & QA Lead) based in Texas.
We believe in combining classic game design principles with modern AI-leveraged developer tooling to build complete, uncompromising console experiences that collectors and players can physically hold in their hands.
"Building games that feel right on the real hardware isn't an afterthought â it's the entire mission."
Are you a physical cartridge publisher, platform partner, or journalist interested in our upcoming playable vertical slice demo? We'd love to hear from you.
Texas, United States